Bowmark Capital sells Law Business Research to Levine Leichtman Capital Partners

lbrLevine Leichtman Capital Partners has acquired Law Business Research (LBR), a provider of research, news, data and insight on international business law and legal markets, from Bowmark Capital.

LBR, which was established in 1996, was sold to Bowmark in 2013. The sale was managed by Fusion Corporate Partners on behalf of its original founders, Richard Davey, Callum Campbell and Sebastian O’Meara.

LBR creates content spanning 120 jurisdictions across its brands, serving a client base that comprises major corporations, government agencies and the global legal industry.  It is a information provider in fields such as competition law, arbitration law, cross-border investigations and Latin American corporate law.

Since Bowmark acquired the company, LBR has more than doubled its sales and profits.  It has added new territories and products, including two new titles, ’Global Investigations Review’ and ’Global Restructuring Review’, as well as a new workflow application, ’Arbitrator Research Tool’.  It has also significantly enhanced its technology platform and opened offices overseas.   During this period, employee numbers grew by 80 per cent.

Julian Masters, Bowmark senior partner, added: “The fact that 96 per cent of the world’s top law firms work with LBR is a tribute to the quality of the business and its management team.  The company is well-positioned to continue its strong record of success under its new owner.”

USA, Beverley Hills, CA & UK, London

 

 

 

 

 

 

 

 

 

 

 

BrandSpins acquires TONE Technology

BrandSpinsA year after the digital music distribution company BrandSpins acquired the music licensing giant, MusicDealers.com, they have released a new technology called ‘TONEprotocol,’ aimed at revolutionising the advertising industry. The terms of the deal were not disclosed.

TONEprotocol, developed by TheToneKnows, Inc., works by embedding an imperceptible tone called a ‘TONE-Tag’ into any MusicDealers’ song used within television, radio, and streamed advertisements. The ‘Tone-Tag’ is an imperceptible audio beacon that converts this beacon to a “code” which can be deciphered by any smartphone. Once perceived by any mobile device, the ‘TONE-Tag’ will trigger a graphic ad which instantly appears on the listener’s mobile phone.

Beyond radio and TV, the audio beacon technology works in anything with sound including films, video games, as well as the retail environment. By installing TONE-emitting chips sets in retail stores and public spaces, coupons, ads, and promotions can be delivered to any smartphone within about 30 feet. This application of the technology could replace expensive and maintenance-intense bluetooth beacons and RFID-based systems.

Billy Tuchscher, CEO of BrandSpins and MusicDealers.com, said, “It is pretty impressive to be listening to a radio ad and magically have a coupon, flyer, or event ticket show up on your phone. The technology is solid, all the inventors needed was a music catalog, method of distribution, and big brand relationships. We have all that.”

USA, Las Vegas, NV & San Francisco, CA

Scientific Games acquires 10.72% of NYX Gaming Group

Scientific GamesScientific Games Corporation has acquired ownership of 11,600,000 ordinary shares of NYX Gaming Group Limited, representing approximately 10.72% of the issued and outstanding ordinary shares of NYX. The acquired shares were purchased through the facilities of the TSX Venture Exchange at prices ranging from CAD$2.22 to CAD$2.35 per share, representing an aggregate purchase price of CAD$27,054,565. The transaction will be financed with cash on hand and debt. It represents a 112 percent premium to NYX’s closing stock price on September 19, 2017; and the transaction is expected to be accretive to earnings and cash flow in the first year and leverage neutral at closing.

NYX is a digital gaming provider with a staff of more than 1,000 employees globally, including more than 600 engineers and has more than 200 unique customers.

The award-winning NYX OGS™ (Open Gaming System), which allows licensees to leverage the best-of-breed, multi-vendor casino content from around the world, is acknowledged to be the industry’s market-leading gaming offering. From its own studios and a broad partner network of innovative third party suppliers, NYX offers customers the widest portfolio of content available, with access to more than 2,000 game titles, via OGS™.

Kevin Sheehan, Scientific Games’ President and Chief Executive Officer, said, “This important transaction creates a global gaming and lottery powerhouse. Scientific Games will be a stronger industry leader offering one of the broadest end-to-end portfolios of engaging content, innovative technologies and digital products and services across gaming and lottery”.

USA, Las Vegas, NV

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Penske Media acquires controlling interest in Wenner Media and Rolling Stone

Penske Media CorporationPenske Media Corporation has acquired Wenner Media, majority owner of Rolling Stone. The multi-media brand features music reviews, in-depth interviews, political commentary and award-winning journalism across various platforms including magazine, digital, mobile, social and event marketing. The financial terms of the investment were not disclosed.

Since its founding in 1967 by Jann Wenner and Ralph J. Gleason, Rolling Stone has defined pop culture for generations of readers and is an iconic brand in publishing and music. Five decades later, Rolling Stone has evolved into a multi-platform content brand reaching over 60 million people per month.

Penske Media chairman and CEO Jay Penske said, “Our interest in Rolling Stone is driven by its people, its cultural significance, and the globally-recognized brand that has no peer in its areas of influence. We believe that Penske Media is uniquely qualified to partner with the Wenners to ensure the brand continues to ascend for decades across multiple media platforms.”

USA, Los Angeles, CA & New York, NY

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Merkle’s Dentsu Aegis Network acquires DWA digital media and marketing agency

Dentsu Aegis NetworkDentsu Aegis Network has acquired the global B-to-B digital media and marketing agency, DWA. The terms of the deal were not disclosed.

Established in 1996, DWA applies expertise in ad-tech, real-time insight, and management decision support to a range of integrated, global media including Programmatic, Search, Social, and Demand Generation.

The move will expand the B-to-B offering at people-based marketing agency, Merkle, increasing existing capabilities and offering brands in the technology and B-to-B sectors greater sophistication, integrated technology, data, creativity, and performance marketing. The new business will be branded “DWA, a Merkle company”.

David Williams, President and CEO of Merkle, said, “There’s a growing group of enterprise level, B-to-B and technology businesses, all moving at breakneck pace to adopt the best advertising solutions and platforms. DWA’s client list reflects a clear early-mover advantage. The shift toward people-based marketing, led by Merkle, is as relevant in B-to-B as it is elsewhere. This acquisition will strengthen our ability to deliver those capabilities for B-to-B clients, at scale.”

USA, New York, NY & San Francisco, CA

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Penn National Gaming to Acquire Pinnacle Entertainment for $2.8BN

Penn National GamingPenn National Gaming has entered an agreement to acquire Pinnacle Entertainment for approximately $2.8 billion. Under the terms of the agreement, Pinnacle shareholders will receive $20.00 in cash and 0.42 shares of Penn National common stock for each Pinnacle share, which implies a total purchase price of $32.47 per Pinnacle share. The transaction has been approved by the boards of directors of both companies and is expected to close in the second half of 2018.

Pinnacle owns and operates 16 gaming and entertainment facilities in 11 jurisdictions across the United States. Following the acquisition of Pinnacle and the planned divestiture of four of its properties to Boyd Gaming Corporation, Penn National will have greater operational and geographic diversity and operate a combined 41 properties in 20 jurisdictions throughout North America. The transaction is expected to generate $100 million in annual run-rate cost synergies following integration and is anticipated to be immediately accretive to free cash flow in the first year.

Timothy J. Wilmott, Chief Executive Officer of Penn National Gaming, commented, “The combined company will benefit from enhanced scale, additional growth opportunities and best-in-class operations, creating a more efficient integrated gaming company. Going forward, we will have the financial and operational flexibility to further execute on our strategic objectives, while maintaining our track record of industry-leading profit margins and generating significant cash flow to reduce leverage over time.”

USA, Wyomissing, PA & Las Vegas, NV

Walt Disney set to acquire 21st Century Fox businesses for $52.4BN

walt disney companyThe Walt Disney Company has entered into an agreement to acquire 21st Century Fox, including the Twentieth Century Fox Film and Television studios, along with cable and international TV businesses, for approximately $52.4 billion in stock.

Prior to the acquisition, 21st Century Fox will separate the Fox Broadcasting network and stations, Fox News Channel, Fox Business Network, FS1, FS2 and Big Ten Network into a newly listed company that will be spun off to its shareholders.

Combining with Disney are 21st Century Fox’s film production businesses, including Twentieth Century Fox, Fox Searchlight Pictures and Fox 2000, and its storied television creative units, Twentieth Century Fox Television, FX Productions and Fox21. Disney will also acquire FX Networks, National Geographic Partners, Fox Sports Regional Networks, Fox Networks Group International, Star India and Fox’s interests in Hulu, Sky plc, Tata Sky and Endemol Shine Group.

Under the terms of the agreement, shareholders of 21st Century Fox will receive 0.2745 Disney shares for each 21st Century Fox share they hold. Disney will also assume approximately $13.7 billion of net debt of 21st Century Fox. The acquisition price implies a total equity value of approximately $52.4 billion and a total transaction value of approximately $66.1 billion for the business to be acquired by Disney, which includes consolidated assets along with a number of equity investments.

The acquisition is expected to yield at least $2 billion in cost savings from efficiencies realized through the combination of businesses, and to be accretive to earnings before the impact of purchase accounting for the second fiscal year after the close of the transaction.

Robert A. Iger, Chairman and Chief Executive Officer of The Walt Disney Company, said, “We’re excited about this extraordinary opportunity to significantly increase our portfolio of well-loved franchises and branded content to greatly enhance our growing direct-to-consumer offerings. The deal will also substantially expand our international reach, allowing us to offer world-class storytelling and innovative distribution platforms to more consumers in key markets around the world.” Mr. Iger will continue as Chairman and Chief Executive Officer of The Walt Disney Company until the end of 2021.

USA, Burbank, CA & New York, NY

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Keywords Studios acquires games developer Sperasoft

keywords

Keywords Studios, an international technical services provider to the global video games industry, has acquired Russian game development business Sperasoft from the founders Igor Efremov, Alexei Kudriashov and Mark Rizzo.
The total consideration is $27 million. Keywords Studios are paying $22 million in cash, $1 million of which is deferred until the first anniversary of the acquisition. The remainder will be paid through the issue of new shares, which will be issued to the sellers on the first anniversary of the acquisition.

 

Headquartered in Santa Clara, California, Sperasoft provides game development, art creation and software engineering services to video game developers and publishers around the world from its production studios in St Petersburg and Volgograd, Russia and Krakow, Poland. Founded in 2004, Sperasoft employs 400 software engineers and artists. The company offers a full range of services for initial game development as well as developing games in live operations.

Andrew Day, Chief Executive Officer of Keywords Studios, said, “The acquisition of Sperasoft provides us with an entry point into co-development, positioning us as a strategic partner to games developers at the early stages of the games development lifecycle. As games are becoming bigger and are higher definition, game developers are increasingly relying upon co-development arrangements with companies like Sperasoft to provide them with broader capability to develop both initial games and additional content and features post launch.”

USA, Santa Clara, CA & Ireland, Dublin

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Apple acquires music recognition app Shazam

AppleApple has acquired the music recognition app Shazam, expanding its existing music offerings. Details of the transaction were not disclosed.

Launched in 1999, Shazam is an app that captures a clip of music that is playing. The clip is matched with a large database to return a matching result which can then be downloaded, currently from Spotify but in the future users could be directed to Apple Music instead. With a reported over one billion downloads to date, Shazam also has visual recognition capabilities which let users identify any TV show, film or advert by listening to an audio clip or a visual fragment.

Apple released a statement saying “Since the launch of the App Store, Shazam has consistently ranked as one of the most popular apps for iOS. Apple Music and Shazam are a natural fit, sharing a passion for music discovery and delivering great music experiences to our users.”

USA, San Francisco & Cupertino, CA

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Certain Acquires Gather Digital, Investing in the Next Generation of Mobile Event Applications

CertainCertain, the leader in enterprise event automation, today announced it has acquired Gather Digital, a mobile event application suite for enterprises, associations and educational institutions. With this acquisition, Certain is further strengthening its mobile development and data integration capabilities, taking advantage of the experience that Gather Digital’s extended team brings and offering customers unprecedented insight into the mobile journey to determine the event attendee’s true sentiments. The financial terms of the transaction were not disclosed.

Gather Digital creates native and mobile web event applications with integrated personalized agendas, event content, live polling, surveys, continuing education credits, group meetings, lead retrieval and gamification. Gather Digital’s engagement apps allow the company’s clients to leverage mobile as a channel to capture intent throughout events, and build deeper relationships with their event attendees. Their customers include five of the world’s largest financial services companies, the nation’s leading pharmaceutical/ life science organization and premier technology and Fortune 1000 corporations. With the acquisition, Certain will continue to grow its U.S. presence and tap the North Carolina Research Triangle’s burgeoning tech hotbed for sales, marketing and product talent.

“Certain is focused on enabling our customers to gather the most relevant data from event attendees to drive better business results from events,” said Peter Micciche, CEO of Certain. “By acquiring Gather Digital and the impressive mobile capabilities the team has developed, we’re continuing to invest in our data strategy – and the people at the forefront of delivering innovative technology for world class enterprises.”

USA, San Francisco, CA & Chapel Hill, NC