Learning Technologies Group acquires games studio Preloaded

ltgLearning Technologies Group plc, an e-learning company, has acquired Preloaded Limited for an initial consideration of approximately £2.2 million including anticipated cash in the balance sheet of Preloaded on completion of £1.47 million.

Preloaded was founded in 2000 and has a leading reputation as a BAFTA winning applied games studio, designing games to utilise the power of gaming to engage, educate and communicate in the areas of Learning, Health, Engagement and Training. Preloaded works for organisations across the education, entertainment, publishing, advertising and broadcasting sectors with clients including Amplify (a subsidiary of News Corp), Disney, Science Museum Group, Wellcome and the BBC.

In its unaudited management accounts for the year ended 31 March 2014, Preloaded generated revenues of £1.8 million, EBITDA of £0.59 million and profit before tax of £0.57 million. Net assets as at 31 March 2014 are estimated at £1.6 million.

LTG has agreed to acquire Preloaded for £2.2 million, to be satisfied by approximately £1.6 million in cash (of which £1.2 million will be paid upon completion and it is expected that £0.4 million will be paid during the first twelve months) and 3,125,000 ordinary shares (the “Consideration Shares”) in LTG. Further consideration of up to £3.4 million may be payable to be satisfied in ordinary shares, dependent on financial performance.

Jonathan Satchell, CEO of LTG, commented: “This exciting acquisition will bring additional skillsets, clients and talent to the Group, opening up a new avenue in the important discipline of learning games and simulations for LTG to satisfy the growing demand for e-learning.  Preloaded complements our existing businesses Epic and the recently acquired LINE and brings substantial opportunity to grow organically.”

UK, Brighton, West Sussex & London

 

Keywords acquires Binari Sonori in Italy

keywordsKeywords, an international technical services provider to the video games industry, is to acquire Binari Sonori S.R.L from its three founding shareholders: Fulvio Sioli, Fabio Minazzi and Andrea Ballista.

Binari Sonori is a provider of outsourced voice-over and translation services to the international video games market with operations in Milan, Italy and Los Angeles, California.  Founded in 1994, Binari Sonori focusses on high quality voice recording production (both original language and localised languages) and text translation and adaptation for leading video game publishers and developers.  Clients of Binari Sonori include Bandai Namco, Capcom, Fisher-Price, Microsoft Game Studios, Sony Computer Entertainment, Square Enix, Ubisoft and Warner Bros. Interactive Entertainment.

Keywords will pay an initial consideration of €6.0m in cash and €3.0m which will be satisfied by the issue of 1,555,650 new binariordinary shares of Keywords at a price of 158.77 pence per share (being the volume weighted average price over the five business days (in both London and Milan) immediately preceding the date of this announcement).  Deferred consideration, which will not exceed a total of €4.0m, will be calculated by reference to the profit before interest and tax of Binari Sonori in the years to 31st December 2014 and 31st December 2015.  Deferred consideration will be satisfied by the Group as to at least 50 per cent in cash (or, at the Group’s discretion, any greater proportion in cash up to 100%) and the balance (if any) by the allotment of new ordinary shares in Keywords at the relevant volume weighted average price over the five trading days immediately prior to the relevant payment date. 

In addition to the consideration referred to above, the Selling Shareholders will receive an additional €2,622,409 at completion in respect of an agreed excess net cash position in Binari Sonori.

Completion of the Acquisition will occur upon the notarisation of a transfer deed and receipt of funds by the Selling Shareholders, both of which are expected to occur later today.  A further announcement will be made when completion has occurred.

The Selling Shareholders will be subject to a lock-in period of approximately 4 months with respect to the Consideration Shares, subject to certain exceptions, followed by an orderly market restriction for a further 12 month period.  Any shares in Keywords issued as part of the deferred consideration referred to above will be subject to an additional 12 month orderly market restriction from the date of issue.  Each of the Selling Shareholders will continue as a director of Binari Sonori.

Binari Sonori’s accounts for the 12 months to 31st December 2013 show that it achieved revenues of €10.2m and profits before tax of €0.8m; it had net assets of €3.7m including accumulated cash balances of €3.6m.

Andrew Day, Chief Executive of Keywords Studios, commented: “The acquisition of Binari Sonori extends our geographical reach and considerably enhances our position in audio services and text localisation, particularly in the top quality end of the market for AAA games such as well-known titles including Batman: Arkham Origins, Dead Rising 3, Final Fantasy XIV Online and the Fable series.  This market has received a major boost from the recent launches of the Xbox One and PlayStation 4 which encourage larger games with even higher quality and richer content than before. We are delighted to have received strong support from new and existing institutional investors for this Placing. The two acquisitions made earlier this year have been further complemented by this acquisition of Binari Sonori, and the Placing allows Keywords to continue to be seen as an attractive acquirer of further, selective bolt-on acquisitions.”

Ireland, Dublin & Italy, Milan

Keywords Studios acquires Babel Media

Keywords Studios, the  technical services provider to the video games industry, has acquired Babel Media Ltd, a  provider of outsourced video games services with operations in the UK, Canada and India, from Quatrro Global Services Pvt. Ltd. and The D. E. Shaw Group.

Keywords Studios is paying the sellers and settling the financing obligations of Babel to a total of £5.369 million. £2,215 million is payable through  the issue of 1,516,944 new shares in Keywords Studios at a price of 145.994 pence per share and £3,154 million in cash to settle debts.

The unaudited management accounts for the 10 months to 31 January 2014 show Babel has achieved revenues of £6.4m and EBITDA of £0.4m; it has net assets of £1.44m after adjusting for the loans being repaid. Babel was founded in 1999.

Andrew Day, Chief Executive of Keywords Studios, commented, “The acquisition of Babel brings together two of the leading video games testing and localisation providers, firmly establishing Keywords as the market leader in its field, with operations across Dublin, Rome, Montreal, Seattle, Tokyo and now in New Delhi.”

UK, London & Ireland, Dublin & New Delhi, India & Montreal, Canada.

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Keywords Studios acquires Liquid Violet

keywordsKeywords Studios, the technical services provider to the global video games industry, has acquired Liquid Violet, a video games voice production services company.

Keywords Studios has paid an initial cash consideration of £300,000 with a further £1.3 million payable in cash contingent upon Liquid Violet achieving certain financial targets in the three years to 31 March 2016.

Liquid Violet specialises in the management, on behalf of major video game publishers including Blizzard Entertainment and 2K, of the pre production and post production stages of localised voice-over assets for incorporation in the finished games. Formed in 2011 and based in London, it has established a growing base of blue-chip clients in the games industry due to its strong reputation for efficiently delivering large volumes of high quality audio assets, working with a multitude of audio studios across the globe.

Andrew Day, Chief Executive of Keywords Studios, commented, “We are pleased to have acquired Liquid Violet, which occupies an attractive niche, with healthy margins and good growth prospects and which will extend the Group’s audio services offering to its global customer base. We expect the use of audio in video games to grow thanks to the much enhanced capabilities of the new generation of consoles that were launched in November 2013 and as the capabilities of mobile devices continue to develop.

UK, London

Electric Word acquires iGaming North America conference

electric wordElectric Word plc’s online gaming business iGB has acquired a 50% interest in SAM Media Ltd, a Nevada-based conference business that owns the annual iGaming North America conference. Electric Word’s interest is held through iGB’s wholly owned US subsidiary, iGamingBusiness North America Inc., a Delaware Corporation, and was acquired for a nominal sum.

igamingIn 2013, the iGaming North America conference achieved revenues of approximately $0.5m. The deal allows iGB to share in future profit growth above an agreed threshold and also gives each party a call option to acquire the others’ membership interest at a future date.

Julian Turner, EW’s Chief Executive, said: “The regulatory changes which continue to unfold in the USA make it a very interesting market for our online gaming information business. This deal builds on the launch of our iGaming North America magazine in 2012 and gives us a great opportunity to extend the brand further.”

UK, London and USA, Nevada

Gamevil acquires Com2uS

gamevil_logoKorean mobile video games publisher Gamevil has acquired the shares and control from the majority shareholders of Com2uS. It is being reported that Gamevil paid around KRW 70 billion ($65 million).

com2usBoth companies are amongst the earliest gaming companies in the world. Com2uS is the older of the two, being founded in 1998. Gamevil was founded in 2000. Last year Gamevil reported full-year revenues of KRW 70.2 billion ($65.5 million). Com2uS reported KRW 76.9 billion ($71.8 million). Both companies operate out of South Korea.

South Korea, Seoul

 

Zynga acquires Spooky Cool Labs

ZyngaZynga has acquired Spooky Cool Labs, a Chicago based game studio focused on developing real-money online slot games. Terms of the deal were not disclosed.

spookycoolZynga’s chief revenue officer Barry Cottle said, “We have a legacy in social casino franchises with Zynga Poker, and we believe that free-to-play social casino games for the Web and on mobile have the potential to reach and connect a much broader audience,”

Joe Kaminkow, founder of Spooky Cool, said “When we founded Spooky Cool Labs, we used to dream that someday we would be so good that an innovative company, like Zynga, would notice. Today is that day. We are proud to now be a part of the Zynga team and are confident that we bring a particular excellence in game development to the social casino genre. We are excited about our games which are fun to play and that include leading licensed content that resonate with players worldwide.”

The Spooky Cool team will stay in Chicago and work with Zynga’s San Francisco-based social casino gaming team. Joe Kamikow will work with Zynga as part of the company’s social casino team. However, he will also continue to lead game design at Aristocrat Leisure Limited, a land-based slots manufacturer based in Australia.

Earlier this month Zynga announced substantial cost reductions, including reducing its workforce by approximately 520 employees or approximately 18% of its global workforce.

USA, San Francisco, CA & Chicago, IL

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High 5 Games acquires Electrotank assets

logo-high-5-games-smHigh 5 Games is to acquire substantially all of Electrotank‘s assets and intellectual property. Electrotank is a  provider of high-performance online and mobile game technology, including ElectroServer. Electrotank’s past clients include Disney, Neopets, MTV, Comedy Central, Mattel, Spinmaster, Hallmark, P&G, and Ubisoft. Terms of the deal were not disclosed.

“This move will allow High 5 Games to strengthen and finalize our upcoming Game Server Platform, which will allow our content to be real-time streamed to both regulated real-money gaming sites, as well as to social casino sites throughout the world,” said Anthony Singer, CEO of High 5 Games. “We are overjoyed to bring in the many talented individuals from Electrotank into High 5 Games.”

High 5 Games has worked with Electrotank in the past to move some of its land-based slot games onto Facebook’s gaming platform.

USA, New York, NY

SGN acquires mobile games developer Mob Science

logo-sgn-silverSGN (Social Gaming Network), a cross-platform mobile games developer, has acquired Mob Science. The deal will include Mob Science’s full game portfolio, including its most popular title Legends: Rise of a Hero, adding more than 50M users to the SGN network.

“Mob Science is a proven game development company with collectively over 75 years of experience in top-tier mobsciencesocial game creation,” said Chris DeWolfe, CEO and Founder of SGN. “Both SGN and Mob Science stand for quality, enabling us to continue our strategic growth and market expansion.”

Mob Science’s team will stay in their Carlsbad, CA offices as the newest extension of SGN. More recruitment and strategic acquisitions will be slated for announcement later this year.

USA, Los Angeles, CA & Carlsbad, CA

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Yahoo! acquires gaming infrastructure start-up PlayerScale

YahooYahoo! has acquired gaming infrastructure start-up PlayerScale. The terms of the deal were not disclosed.

PlayerScale was founded in 2009 and is based in Belmont, California. It develops infrastructure software for various gaming platforms across the social and mobile space. PlayerScale has 100 million users with 4000 titles from over 2,600 developers worldwide.

Other recent Yahoo acquisitions include Astrid, a task-management app maker;Summly, a news-condenser app maker; Stamped, a playerscalemobile-review app maker; OnTheAir, which specializes in broadcasting video chats or interviews to online audiences; Snip.it, which is a kind of clipping service for the web; Propeld, a location-based apps maker; Jybe, a social recommendation site and Loki Studios, a mobile gaming start-up.

The acquisitions are part of a strategy to broaden and strengthen Yahoo!’s expertise in the mobile segment as adoption of mobile devices such as smartphones and tablets continue to accelerate.

USA, Sunnyvale, CA & Belmont, CA

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