Ubisoft acquires 1492 Studio

UbisoftVideo game publisher Ubisoft has acquired 1492 Studio, a game development studio specialised in the development of free-to-play episodic and interactive stories on mobile. The terms of the transaction were not disclosed.

Founded in 2014 and based near Montpellier, France, the team at 1492 Studio created the successful mobile franchise “Is it Love?”, a series of interactive dramas in which a player’s choices shape their storyline, determine their discoveries and deepen their relationships in the game. The game is one of the top five grossing mobile simulation games in France and one of the top 20 in the U.S..

Jean-Michel Detoc, executive director of Ubisoft Mobile , said, “‘Is It Love?’ already is one of the leaders in episodic, narrative-driven mobile games, with a highly-engaged community of players. This deal is in keeping with our strategy of reaching new audiences through smart, targeted, and highly profitable acquisitions.”

France, Rennes & Vailhauquès

ReedPOP acquires Gamer Network

ReedpopReed Exhibitions’ games and pop culture live events division ReedPOP is adding Gamer Network and its portfolio of events, websites, and video channels to its portfolio. The addition of Gamer Network marks ReedPOP’s first expansion beyond the event production business. The terms of the transaction were not disclosed.

Gamer Network is home to editorial and community websites and YouTube channels, including flagship brands Eurogamer, RockPaperShotgun, GamesIndustry.biz, VG247, Outside Xbox, Digital Foundry and USgamer. The company also organises the UK’s biggest games event, EGX and the world class indie games event, EGX Rezzed.

The combination of the two portfolios gives ReedPOP the opportunity to combine its live games events across four continents with a worldwide online community of over 50 million monthly users.

Lance Fensterman, global head of ReedPOP said, “Gamer Network is one of the world’s leading voices for gamers and gaming culture. The opportunity to be in business with Rupert Loman and the brands, events and team he has created is a once in a lifetime opportunity. Bringing ReedPOP and Gamer Network together, PAX and EGX together – these are the kinds of mash ups you dream of. We are beyond excited to dream up new concepts that will blow the minds of fans all over the world.”

USA, Norwalk, CT & UK, Brighton

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THQ Nordic AB acquires Koch Media GmbH

THQ NordicTHQ Nordic is to acquire 100 percent of the share capital in Koch Media. The total consideration amounts to EUR 121 million on a cash and debt free basis, equivalent to an equity value of EUR 91.5 million. EUR 82 million will be paid in cash and financed by current cash and bank balance. The remaining part of the consideration, amounting to EUR 9.5 million will be paid by consideration shares at a price per share which is based on the volume weighted average price of the company’s shares on Nasdaq First North during the twenty trade days preceding the signing date (14th February), i.e. SEK 95.44. Thus, the consideration shares will comprise 987,965 B shares.

Koch Media is a leading, independent producer and marketer of digital entertainment products in Europe and North America with studios in Germany, the UK, and the US, and offices in several Central and Northern European cities. Koch Media’s business consists of three business areas; i) Games, which are mainly published under the Deep Silver label with several AAA-intellectual property rights such as Saints Row, Dead Island and Metro; ii) Partner Publishing, which is the leading company in this business area in Europe and iii) Film, which is a business within movies for primarily the German- and Italian-speaking territories.

Koch Media generated net sales of approximately SEK 2,548 million and adjusted EBIT of approximately SEK 296 million for the period April – December 2017. The new group generated pro forma net sales and adjusted EBIT for the period April – December 2017 of SEK 2,933 million and SEK 505 million, respectively.

Lars Wingefors, CEO of THQ Nordic, said, “Koch Media has a long history of profitability despite losses incurred from some less successful game releases. THQ Nordic is convinced that the development studios of Deep Silver as part of THQ Nordic will successfully deliver at least four ongoing AAA game projects including Metro Exodus as well as the next Volition Studio AAA release and the next Dambuster Studio AAA release, together with a number of other game development and publishing titles.”

Austria, Vienna & Germany, Planegg

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Viacom acquires online conference VidCon

ViacomAmerican multinational media conglomerate Viacom has acquired VidCon, host of the world’s largest multi-day conference for the global online community.

With more than 30,000 attendees and 80-plus sponsors (including, for many years, Viacom), at its flagship Anaheim event, VidCon has become the largest multi-day conference of its kind and cemented itself as a leading event for the worldwide online video community. And while VidCon has already carried this momentum into events in Amsterdam and Melbourne, Viacom’s global network of platforms and properties give it the resources to further increase that reach both internationally and within the United States.

Jason Jordan, Viacom executive vice president of Multiplatform Strategy and Operations, said, “VidCon has become the foremost gathering place for the passionate online video community, and the access to talent, experts and education that VidCon provides for attendees is unparalleled. We’re excited to partner with the team to help achieve their vision and expand VidCon’s reach around the world while maintaining the grassroots energy and authenticity that makes the experience so unique and special to so many.”

USA, New York, NY & Missoula, MT

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Pokémon GO creator Niantic acquires AR startup Escher Reality

NianticThe company behind Pokémon GO, Niantic, has acquired augmented reality startup Escher Reality. The terms of the transaction were not disclosed.

Escher Reality builds backend services for cross-platform mobile AR so users can interact with each other and objects in the environment. The startup offered functionality for shared experiences that was absent in both Google’s ARCore and Apple’s ARKit. The startup’s investors include Uncork Capital, Founders Fund, Y Combinator, Liquid 2 Ventures, Webb Investment Network, iRobot Ventures, Presence Capital, Into Ventures and others.

Niantic CEO John Hanke said, “The addition of the Escher AR technology is incredibly exciting to us at Niantic as it significantly accelerates our work on persistent, shared AR as part of the Niantic real-world application platform. It’s our intention to make our cross-platform AR technology available more widely to developers later this year.”

Niantic is releasing its next big AR title Harry Potter Wizards Unite this year.

USA, San Francisco & Sunnyvale, CA

Microsoft acquires live game operations startup PlayFab

Microsoft with nameMicrosoft has acquired PlayFab, a startup which helps game developers launch their titles online more quickly with simplified back-end services. The terms of the transaction were not disclosed. The Seattle-based startup had previously raised around $13 million in funding from investors.

PlayFab runs its services for 1,200 cloud-connected games with more than 700 million players, and now Microsoft will integrate PlayFab’s tools into its Azure cloud service.

Kareem Choudhry, corporate vice president of gaming at Microsoft, said, “PlayFab’s tools are designed to be used by game developers across all platforms (mobile, PC and console). This acquisition extends the investments and work we’ve done on Microsoft Azure to provide a world-class cloud platform for the gaming industry.”

USA, Redmond & Seattle, WA

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XLMedia acquires websites from Good Game Ltd for €15M

XLMediaXLMedia, a provider of digital performance marketing, has agreed to acquire a number of leading Finnish gambling-related informational websites from Good Game Ltd for a total cash consideration of up to €15 million. The acquisition is expected to complete during the first quarter of 2018 and to be immediately earnings enhancing in the current financial year following completion.

The marketing services company said the acquired websites recorded €1.7 million revenue and earnings before interest, tax, depreciation and amortisation margin of “at least” 75% in the year ended November 2017, implying Ebitda of around €1.3 million.

The deal involves an initial consideration of €7.0 million payable with milestones related to the transfer of assets which is expected to take place over three months. A further €7.0 million will be payable contingent on “significant growth in performance” of the acquisition over the subsequent six months.

XLMedia will also pay a share of revenues from the acquisition over the three months transition period. This is expected to amount to around €500,000 but is capped at €1.0 million.

The acquisition comprises a leading network of gambling-related websites focused on web and mobile traffic, specialising in casino games. Active since 2009, the websites provide visitors with useful information such as reviews of online casino websites, comparison of promotions offered by different brands and information on payment solutions. Traffic to and followers of the websites has steadily grown since inception and they now refer a significant number of players to their customers’ websites.

Chief Executive Officer of XLMedia, Ory Weihs, commented: “As we develop our business, we continue to capitalise on the infrastructure we have built, and take opportunities to expand further through acquisitions. With our current network, technology and sector expertise, the additional assets will be integrated easily into our operation, adding to our strong base of assets and recurring revenues. We are seeing good opportunities to buy additional assets in our key verticals, and we plan to continue acquiring domains and websites as part of our ongoing growth strategy.”

UK, Jersey, St. Helier & Malta, Gżira

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Scientific Games Completes Acquisition of NYX Gaming Group

Scientific GamesScientific Games Corporation has completed the previously announced acquisition of NYX Gaming Group Limited. In connection with the completion of the acquisition, the NYX ordinary shares are expected to be delisted from the TSX Venture Exchange on or before the close of business on January 10, 2018.

NYX is a growing B2B real-money digital gaming and sports betting with a staff of more than 1,000 employees globally, including more than 600 engineers and has more than 200 unique customers.

NYX’s worldwide channels, markets and customer base offer new growth opportunities to build on the momentum of Scientific Games’ existing interactive gaming business. The transaction will be accretive to earnings and cash flow this year.

Kevin Sheehan, Scientific Games Chief Executive Officer and President, said, “Today, Scientific Games moves forward as a leading digital provider of sports betting, iGaming and iLottery technologies, platforms, content, products and services.”

USA, Las Vegas, NV

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Sumo Digital acquires CCP Games’ Newcastle studio

Sumo digitalSumo Digital, part of the independent game developer Sumo Group plc, has acquired CCP Games’ Newcastle studio for an undisclosed fee.

The Icelandic CCP Games, founded in 1997, is a virtual-reality games developer, best known for its flagship multiplayer title EVE: Valkyrie.

Paul Porter, Managing Director of Sumo Digital said, “Sumo is interested in all platforms for interactive entertainment, including VR. Although we’re not yet announcing what the Newcastle studio is working on, their proven skills and experience in VR is a great addition for Sumo.”

UK, Sheffield & Iceland, Reykjavik

Scientific Games acquires 10.72% of NYX Gaming Group

Scientific GamesScientific Games Corporation has acquired ownership of 11,600,000 ordinary shares of NYX Gaming Group Limited, representing approximately 10.72% of the issued and outstanding ordinary shares of NYX. The acquired shares were purchased through the facilities of the TSX Venture Exchange at prices ranging from CAD$2.22 to CAD$2.35 per share, representing an aggregate purchase price of CAD$27,054,565. The transaction will be financed with cash on hand and debt. It represents a 112 percent premium to NYX’s closing stock price on September 19, 2017; and the transaction is expected to be accretive to earnings and cash flow in the first year and leverage neutral at closing.

NYX is a digital gaming provider with a staff of more than 1,000 employees globally, including more than 600 engineers and has more than 200 unique customers.

The award-winning NYX OGS™ (Open Gaming System), which allows licensees to leverage the best-of-breed, multi-vendor casino content from around the world, is acknowledged to be the industry’s market-leading gaming offering. From its own studios and a broad partner network of innovative third party suppliers, NYX offers customers the widest portfolio of content available, with access to more than 2,000 game titles, via OGS™.

Kevin Sheehan, Scientific Games’ President and Chief Executive Officer, said, “This important transaction creates a global gaming and lottery powerhouse. Scientific Games will be a stronger industry leader offering one of the broadest end-to-end portfolios of engaging content, innovative technologies and digital products and services across gaming and lottery”.

USA, Las Vegas, NV

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