Bethesda acquires BattleCry Studios

BethesdaBethesda Softworks has acquired fellow ZeniMax Media subsidiary BattleCry Studios, now branded Bethesda Game Studios Austin. The terms of the transaction were not disclosed.

This growth will mark the second studio expansion since the founding of Bethesda’s in-house game studio in 2001 and the newest addition since Bethesda Game Studios Montreal in late 2015. The Texas-based studio will be led by Studio Director Doug Mellencamp. BattleCry Studios, which was formed in 2012 as a subsidiary of Zenimax Media, is responsible for the shelved free-to-play title of the same name, described as a “multiplayer online action combat game” by former executive producer and president Rich Vogel. The project was suspended in October 2015 in favour of other endeavours, and the studio went on to aid Id Software with post-release content for the multiplayer mode of DOOM.

Mellencamp said, “We’re excited to join Bethesda Game Studios and look forward to working together on some of the industry’s most exciting new games. Austin’s incredible game development scene and talent will also allow us to push our games further than fans have imagined.”

USA, Rockville, MD & Austin, TX

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Ubisoft acquires Blue Mammoth Games studio

UbisoftFollowing its acquisition of 1492 Studio earlier this week, Ubisoft has acquired the video game development studio Blue Mammoth Games. With the acquisition, Ubisoft adds Brawlhalla, currently the most played fighting game on Steam, to its portfolio and bolsters its online expertise. The terms of the deal were not disclosed.

Blue Mammoth Games is based near Atlanta, Georgia, and is comprised of 21 talented team members, including founders Matthew Woomer and Lincoln Hamilton, who have a multiplayer online background. The studio developed and published Brawlhalla, a free-to-play online brawler that is among the top free-to-play games on PS4.

Laurent Detoc, President of Ubisoft NCSA, said, “The team at Blue Mammoth Games is expert at developing and running scalable, competitive, multiplayer online games, and they’ll be a great addition to Ubisoft’s network of studios. With Brawlhalla, we’re getting a hugely popular and highly-profitable title that aligns with our strategy of expanding our audience and providing players with long-lasting, entertaining gaming experiences.”

France, Rennes & USA, Atlanta, GA

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